An Invitation to Visit University of the Pacific

reported by NMC Virtual Worlds September 5th, 2008

One of our NMC Virtual Worlds projects this year was construction of the virtual campus for the University of the Pacific which included a mixture of replication of campus structures, such as Burns Tower, and creation of new spaces which only exist on the virtual campus.

Burns Tower in SL

Since the ribbons were cut May 7, 2008, faculty and staff at the University have been busy using the space and developing new applications for therr virtual learning space.

They are inviting you to learn more about their Second Life campus and how it has already been put to use in this new machinima video:

Some things of interest include their learning spaces high above Burns Tower, the “Sky Labs” where faculty and classes meet in flexible designed spaces, a space for sharing “freebies” a gallery of student created content, and a lab where faculty are developing custom learning applications.

In the video, we learn from Volleychick Boa about how Second Life is being used for Speech Critique where students stream their webcam into Second Life for review by their faculty, how the debate teams are conducting activities in world, a nifty survival experience (a crashed plane! snow!) for a management class, and the development of a student club area, just to name a few examples.

To visit this exemplary campus in Second Life, check out the University of the Pacific at http://slurl.com/secondlife/U%20Pacific/166/141/22

Originally published at NMC Virtual Worlds

Add comment published September 5th, 2008 at 12:16pm
Department(s): Audio / Video& Teaching and Learning
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The Wall V-2 Machinima Preview is “Comfortably Numb”

reported by CDB Barkley (aka Alan Levine) September 5th, 2008

During the summer of 2008, NMC Campus was pleased to have hosted the twice weekly performance of CARP’s (Cybernetic Art Research Project) Second Life interpretation of Pink Floyd’s “The Wall”. As a follow up to the “final brick” show in late August, Second Life video virtuoso Gary Hazlitt has been hard at work creating a full 43 minute video of the performance.

As a sneak preview, Gary has published his own video interpretation of The Wall V-2, and ironically, has placed it to a soundtrack of a live Pink Floyd performance of Comfortable Numb, a song not used in the show!

Read more about Gary’s work on this and enjoy this sampler:

Look here soon for the release of the final video.

Add comment published September 5th, 2008 at 11:52am
Department(s): Arts& Audio / Video& What's Happening
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The Virtual Worlds in Education Conference - Call for Proposals

reported by NMC Campus Calendar August 27th, 2008

The Virtual Worlds in Education Conference
Real Education in a Virtual World:
Using Online Virtual Environments for Teaching and Learning
Hosted and sponsored by East Carolina University
November 10 and 11, 2008: This event is held entirely in Second Life on the East Carolina University virtual campus (http://slurl.com/secondlife/ECU%20II/112/107/26)
The conference will be over a 48 -hour period. The schedule [...]

more…

Add comment published August 27th, 2008 at 12:42pm
Department(s): What's Happening

Ball State Digital Artists Showcased on NMC’s Ars Simulacra

reported by NMC Virtual Worlds August 21st, 2008

Imagine flying over a pyramid shaped boat as a variety of tones from the engine combine to create a melody. That is just what visitors will get when they interact with the new virtual art collection created by Ball State University faculty in Second Life.

John Fillwalk, Ball State associate professor of art, and director of the Institute for Digital Intermedia Arts and Animation (IDIAA), is the lead artist on a project that will be showcased in Second Life beginning Sunday, Aug. 24 2008, and run through September.

The NMC offered Fillwalk and the IDIAA the chance to transform an entire Second Life island with interactive virtual art. The collection, which will be up for a month, is part of a series of installations hosted by NMC throughout the year.

Fillwalk (SL Name: Mencius Watts) and Jesse Allison, Ball State faculty fellow and research specialist (SL Name: Taggert Alsop ), worked for three months with help from SL resident Media Hax to create a series of interactive exhibits that will be featured on the NMC’s special Second Life arts showcase island, Ars Simulacra
http://slurl.com/secondlife/Ars%20Simulacra/46/88/37/

“The experience is compelling. And while the background technology is complex, visitors to the exhibit can easily engage with the art,” Fillwalk said.

Visitors to the island can interact with exhibits, which incorporate video, sound and still photos, via their avatars. One exhibit features a live connection to Flickr, a photo sharing Web site. Individual visitors can choose the subject matter and customize their viewing experience.

On entering the exhibit, the panels are blank, but throb with some pulsating ambient sounds.

By touching the device in the middle, your avatar is prompted to enter a ketword via chat that is used to search flickr for images. Is there any surprise that I tried a search on “dog”- the images are fetched and begin to appear on the panes surrounding you, and they alternate without a clear pattern, creating a search result you are immersed in.

Fillwalk says this collection of interactive virtual art showcases and expands upon IDIAA’s expertise in building virtual reality applications for simulation, and visualization environments.

“We’re positioning the business profile of IDIAA to work with external clients to build significant research, well as showcase Ball State’s emerging media prowess,” he said.

Ball State has received recognition for its work developing hands-on, experiential, project-based learning environments. Its virtualized film studio won the first Greenhouse Grant for Virtual Worlds and an award in the 2008 Campus Technology magazine Innovator competition. Another Innovator award went to Ball State’s Digital Corps.

Learn more about the Institute for Digital Intermedia Arts at http://www.digitalintermedia.org

Originally published at NMC Virtual Worlds

Add comment published August 21st, 2008 at 11:46am
Department(s): Resources & Information

Finding Your Avatar Profile on the Web

reported by CDB Barkley (aka Alan Levine) August 21st, 2008

I was intrigued in writing the previous story on the Wall V-2 performance as Debbie Trilling had provided as a resource this link which displays her SL profile in a web browser:
http://world.secondlife.com/resident/4e07f6d1-4598-4351-84fa-826ccb723ea8

Where does that link come from? I pondered. Obviously, the last part is some sort of asset ID, like each avatar has the equivalent of a texture’s database ID. I poked around URLs at world.secondlife.com many of which return XML data, and my hunch is the search engine that you use in world is XML based.

So I went in to Second Life, poked around my profile, all of the bizarre advanced settings looking for this magical string that might identify CDB Barkley via URL.

I found it! If you use the general search tool in the Second Life client for your avatar, you get a list of results:

Clicking the second link, yields a screen that looks pretty much like the web link for Debbie’s profile:

But how do you get its URL? I went back to the search results, and could find no right/ctrl combination that a web browser yields to copy the URL for a link. Then I went back to me in world profile display, and way at the bottom is “Link to this page: http://world.secondlife.com/resident/fef1d79b-4162-476d-b8e2-45ab8662d3e8″

That’s it!

But what a minute. No amount of mouse selection, keyboard commands allows me to copy that long URL! WTF??

The only way I could get the URL for my profile was to write it down on a piece of paper! That is not even Web 1.0, that is Web -1.0!

But anyhow, I found my profile and hand hacked the URL:
http://world.secondlife.com/resident/fef1d79b-4162-476d-b8e2-45ab8662d3e8

Does the SL client need help or what? Gawd, it should not be that hard.

12 comments published August 21st, 2008 at 11:15am
Department(s): Campus Headlines

Final Brick in the Wall V-2

reported by CDB Barkley (aka Alan Levine) August 21st, 2008

If you have not caught the summer performances of the CARP’s (Cybernetic Art Research Project) production of The Wall V-2 (Second Life performance of Pink Floyd’s The Wall), this is your last chance to catch the show. Playing for the last few weeks at NMC Campus West, the show has been performed 28 times to more than 2000 avatars.

The LAST-EVER presentations of this unique, groundbreaking and immensely popular SL show will be this week; Friday August 22 and Sunday August 24, both shows at at 2:00 PM SLT/PDT. Access to the venue is via:
http://slurl.com/secondlife/NMC%20Campus%20West/127/47/612/

Interest is high, so please arrive early! Arriving early will also allow the Texture Pre-Loaders to send all the data to your cache before the show starts. This is a live artistic performance by a team of SL/RL artists, using the very best and sophisticated of SL’s technology to bring you a unique interpretation and vision of Pink Floyd’s ‘The Wall’.

The CARP Wall Team:

  • Creative Director: Debbie Trilling (UK)
  • Producer: Velazquez Bonetto (Germany)
  • Wall Design: Elfod Nemeth (UK)
  • Animated Puppets: Duggy Bing (US)
  • Animations: Caravaggio Bonetto (Austria)
  • Original Music: Junivers Stockholm (Sweden) & Josina Burgess (Holland)
  • Stills Photography: Adec Alexandria (UK)
  • Dancing & Joyfulness: Klute Copploa (France), Southern Riptide (US)

with valuable contributions from:

  • Scio Kamanchi (US)
  • Gypsy Paz (US)
  • Lyddyn Tzara (US)
  • Celeste Moonlight (US)
  • DJ Jenns (UK)
  • George W Bush (US, yes that George Bush!)

and, of course, Pink Floyd’s incredible album ‘The Wall’.

IMPORTANT NOTES:
Please note that facelights and all other prim lighting are strictly prohibited from the venue. Please detach all such prim lighting systems before arriving. If you are unsure, please use ‘Advanced | Rendering | Info Displays | Light’ to check. This will cause all sources of prim lighting in your vicinity to be surrounded by a yellow bounding box. Please be aware that facelights and other sources of prim lighting will not only ruin the show for the wearer, but also for everybody else within up to 20 meters of the wearer.

Please enable ‘Nearby Local Lights’, particles to a minimum of 4096 (but preferably to 8192), sun to midnight, turn volume to HIGH!

For press release photographs or any further information, please IM Debbie Trilling

Useful links:
Selection of performance photos: http://www.flickr.com/photos/7759984@N05/
Cybernetic Art Research Project: http://diabolus.ning.com/
Recent CARP ventures: http://www.gallery-diabolus.com/CARP/carp-04.pdf
Debbie Trilling wiki: http://wiki.secondlife.com/wiki/User:Debbie_Trilling
Debbie Trilling SL profile: http://world.secondlife.com/resident/4e07f6d1-4598-4351-84fa-826ccb723ea8
Velazquez Bonetto SL profile: http://world.secondlife.com/resident/e762560e-0314-4388-b8bf-02610283cc16

2 comments published August 21st, 2008 at 10:33am
Department(s): Campus Headlines
Tags: , ,

Just Wait Until We Have Avatars Like Emily

reported by NMC Virtual Worlds August 21st, 2008

So you think your avatar is pretty lifelike? Are you ready to cross the uncanny valley? Meet Emily.

The TimesOnline in the UK reports on Lifelike animation heralds new era for computer games.

Image Metrics, a company that specializes in realistic facial animations (they also do the animations in Grand Theft Auto), have notched up the realism of computer generated characters. Emily started with a video of an employee just talking:

then recreated the gestures, movement by movement, in a model. The aim was to overcome the traditional difficulties of animating a human face, for instance that the skin looks too shiny, or that the movements are too symmetrical.

“Ninety per cent of the work is convincing people that the eyes are real,” Mike Starkenburg, chief operating officer of Image Metrics, said.

“The subtlety of the timing of eye movements is a big one. People also have a natural asymmetry - for instance, in the muscles in the side of their face. Those types of imperfections aren’t that significant but they are what makes people look real.”

Watch Emily- is she real? She’s even got attitude ;-) The last frames peel away the valley. This is pretty amazing!

link credit to Stan Trevena at Virtual Education

Originally published at NMC Virtual Worlds

Add comment published August 21st, 2008 at 08:31am
Department(s): Resources & Information

Where the Lindens Are

reported by CDB Barkley (aka Alan Levine) August 18th, 2008


And You Thought They Worked on Virtual Islands

Originally uploaded by cogdogblog.


I was in San Francisco this past weekend for WordCamp and for a Sunday stroll just wandered aimlessly along the Embarcadero and then back down Battery Street. I passed this almost non-descript brick building and almost missed the familiar hand logo, rather strange to see it on a real building.

No one was around, the lights were off, but yes, here is the real Linden Lab. The have real real estate!


Add comment published August 18th, 2008 at 08:26pm
Department(s): Campus Headlines

East Carolina University’s Second Life Open House

reported by NMC Campus Calendar August 15th, 2008

Greetings students, faculty and friends!
On August 19th, 2008 the Academic Outreach department will be hosting our first Second Life Open House from 9:00am – 4:00pm! Come join us on our virtual campus where you can experience East Carolina University in a new way.
For the educators, now is your chance to meet [...]

more…

Add comment published August 15th, 2008 at 09:17am
Department(s): What's Happening

Studio One Interview: Teaching Accounting in SL to 700+ Students

reported by CDB Barkley (aka Alan Levine) August 12th, 2008

Yesterday we took the massive audio equipment for NMC Studio One (that is a joke, we just use voice chat and WireTap Studio Pro) over to NMC Orientation to talk to Robins Hermano, who we learned is akin to the circus daredevils, by planning this fall to bring 700 of his accounting students into Second Life.

Robins RL avatar is Steve Hornik, an accounting professor in the College of Business Administration at University of Central Florida. Robins has been using Second Life actively for at least a year, and it was a few months ago when discussing NMC’s Second Life account creation and Orientation experience that he shared he had brought 200 students in through that service back in April 2008 (hmmm that is the cause of the nice spike in usage!).

He did laugh when I asked, “So what do accountants do in Second Life?” but quickly responded, “We count things!” Actually, as he shared, accountants are pretty active, with CPA Island and recent events like “XBRL and the International Future of Financial Reporting”. There is also an Second Life Association of CPAs and KAWG&F was the first accounting firm to open a working virtual business office in Second Life.

Check out his work on Really Engaging Accounting web site — and he did mention he is going to be sharing some results of his research into student engagement at the upcoming SLCC conference.

What caught our attentions was when he mentioned he was planning to bring more than 700 students through the registrations system for his upcoming fall semester accounting course — this is a basic required course in the UCF Business College.

In our recorded conversation (see below), Robins describes the ranges of ways he uses Second Life, with basic content like access to class content/recorded lectures and onto some custom interactive activities where students must manipulate a data modeler. He also shares some of his strategies for using Second Life with a large number of students (revolving around asynchronous design).

Studio One Interview with Robins Hermano (26:52 18.4 Mb MP3, apologies for poor audio quality in first half due to network flakiness)

We look forward to learning how the “big” class succeeds!

1 comment published August 12th, 2008 at 09:31am
Department(s): Audio / Video& Teaching and Learning& Tips
Tags: , ,

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